Sunday, 14 April 2013

Foley vs Computers

Foley is the creation and recording of sound for film, TV and radio during post production. It's one of my favourite aspects of film-making and a career I'd love to go into. This feature about Foley on BBC's The One Show poses an interesting question: Is the future of Foley safe or will new technologies in computer generated sound take over completely?


The new technologies designed to generate sound are exciting and open up whole new opportunities for film-makers and sound designers to be creative and imaginative with their soundtracks.

The new technology demonstrated in The One Show's feature is explained in this article  on the New Scientist website. It talks about acoustically enabled animation software developed by two US based computer modellers. This software automatically generates sound effects by using the same physics used to create the animations. This can save so much time for a film-maker/sound designer when constructing their soundtracks for animated films. By having the more mundane sounds done automatically for them, they can focus their attention on the focal sounds. However, this technology is still in development and is yet to be perfected.

Be that as it may, I still favour Foley over any sort of computer generated sound. No computer can replicate the human essence of Foley and the simplistic realism of it. Films exist to share perception of the human experience, no computer, no matter how highly developed and intelligent can beat the unique and real sound of the Foley artist.


Wednesday, 3 April 2013

'The Foley Grail' by Vanessa Theme Ament

"The art of performing sound for film, games and animation."

One of the books I continuously took out of the library was 'The Foley Grail' by American Foley artist, Vanessa Theme Ament. However, over Christmas I managed to get my hands on my own copy to save trips to and from the library. 

This book is is so wonderfully written. It reads more like memoirs than a textbook which is a breath of fresh air. It includes in depth descriptions and advice on how to recreate everyday sounds using Foley. A classic example is horse galloping using coconut shells. Ament states: "I use them with the coconut still inside them and baked, then hot glued to the shell." and "The trick to horse feet however is the rhythm. Horses have many different types of walks and runs, and it is important to bridge the cut without jolting the rhythm."

This book is ideal for those only just getting into Foley as it explains a lot of the basics. Part one describes what it is to be a Foley artist. Why it is used and how it is used. It also goes into a brief biography of the creator of Foley, Jack Foley himself.

Part two of the book describes the rules and traditions in Foley, the various jobs available within the art of Foley and the places where Foley takes place (Prop Room, Mixing Room, Foley Stage etc). This section also explains what it is to spot and cue.

Part three is my favourite part of the book. This section goes into detail of the nitty gritty of how to create great sounds. Typical props are listed and dozens of tried and tested methods described. A section is also dedicated to the importance of being able to perform in sync sounds to visuals. Ament tells of how in television in the 80s often has Foley artists shoot the Foley a day before broadcasting day and editors expected them to be as in sync as possible to make final editing minimal.

Part four talks about editing and mixing Foley and also introduces ADR, a vital to tool to be able to "fix it in post".

The Foley Grail is one of my favourite film sound books purely because of the amiable and almost informal way Vanessa Theme Ament writes it. She introduces beginners to her art without sounding patronising or pompous. It's a brilliant read for anyone interested in Foley.


Wednesday, 20 March 2013

Does the process of Editing make Film unique to other arts?

"Editing is often regarded as the fulcrum of film art, since it is in this process that film most clearly separates itself from competing arts."
                                                       - James Monaco, How To Read A Film ( Fourth Edition, page 141)

This is a really interesting quote that jumped out at me in the book 'How To Read A Film' by James Monaco. I've never truly thought about film in comparison to other arts, in fact I've never thought about arts as competing at all.

However, after thinking about this quote I understand how it could be seen to make sense that editing is the thing that makes film unique from the others, although I don't fully agree.

Film editing is taking a number of clips and cutting, ordering and mixing them together to make structurally sound film. This is a similar process to recording music. Within a band's recording session the drums are usually recorded first, then the bass, rhythm guitar, lead guitar and finally the vocals. These are all separate recordings (similar to the clips) and are then cut, ordered and mixed together (also similar to the clips) to create a song. In writing for an orchestra, the composer is carefully choosing when to include an instrument and when to take an instrument away from the score similar to how a film editor would choose when to add and take away clips.

Even in literature, a writer is choosing what words to use, when to stop to end a sentence or a paragraph or a chapter, similar to how an editor chooses what clips to use and when to include a transition such as a dissolve.

Therefore, as interesting a quote as it is, I don't really agree with it because I believe that all of the arts are structured similarly. They're all a form of expression and are made up of lots of different elements that are carefully chosen, ordered and mixed up by the artist.



Thursday, 14 March 2013

2001: A Space Odyssey (Match Cut)

Within editing, a match cut is when two consecutive shots have compositional elements that match. A match cut can be used for aesthetic reasons, for a greater flow of action or to show metaphoric or thematic connections.

One of the most famous match cuts is in the opening to Stanley Kubrick's 2001: A Space Odyssey. It opens with a sequence of apes fighting. One of the apes picks up a bone and realises that it can be used as a weapon and uses this to win the fight. Other apes catch on and use bones from the floor as weapons. This sequences represents one of the first discoveries of tools. An ape then throws a bone into the air. After a close up tracking shot of the bone flying into the air, the next shot we see is that of a space craft in space. The space craft is of a similar shape to the bone, in the same part of the frame and angled the same.

This match cut shows a vast temporal shift but represents the cause and effect of how that ape making the first discovery of tools led to the great technological wonder of a space craft.

Tuesday, 26 February 2013

Conspiracy Edit

As part of our post production work we were asked to create a three minute film simultaneously explaining a conspiracy and persuading the audience that the conspiracy is true. This film had to be made up entirely of archive footage.

Our film described the conspiracy called 'Big Pharma'. This is the theory that pharmaceutical companies include a small amount of illness within their medications to make sure the customers continue having need to buy it.

The editing itself was a really fun process. I mainly enjoyed working with the sound on the film. It gave me a chance to play with levels and fades as all the sounds we used were from different sources and of different file types. This made it quite a good challenge.

However, we faced quite a few problems when it came to the general direction of the film. We managed to find quite a lot of the same type of footage but not an awful lot of variety. This resulted in a bit of a 'samey' film with a similar pace throughout.

The feedback from the film confirmed this. Another point that was made during feedback was that the use of text within the film was a bit extensive. What we should've done was find footage and audio clips that explained the theory for us instead of having to write it all out. It was slightly slide-showesque.

If we were to do this project again I think we'd choose a different topic. A topic with a wider variety of footage available. We'd also create a set plan of direction before we'd even start editing to make sure that all points are made without need to include any (or little) text.

Monday, 3 December 2012

Scene 34 & 37

As part of the course, we were given rushes to edit for two scenes within a film. I found this a mainly enjoyable experience if not a little frustrating at times. I've not really had an awful lot of experience with editing in the past so it took me a while to get my head around the whole process. I've previously used Final Cut 7 to edit my short film for A-level Film Studies but I barely used any of the features available to me.

The software we used to edit these rushes was Final Cut Pro X. The general opinion of the class was that this was a terrible version of Final Cut. They said that most of the processes that were usually fine-tuned manually were set automatically and that the software seemed to do everything for you. For such an editing novice I personally found this to be a great help rather than a disappointment. I especially liked the interface  for selecting parts of the clips to drag onto the timeline.

In terms of sound I found adjusting levels and adding fades an enjoyable experience. I learned about levels and fades in George Flemings Audio post-production lectures. He also taught us about wild tracks and most importantly the sonic identity of a film. I wanted to take this lesson and try and create good quality and clear sound within these edits to the best of my abilities. In the tutorials I was shown the tools available on Final Cut Pro X for audio editing. As much as I enjoyed this I found the features available on this software quite limited as there was a lot more I wanted to do to to the sound but didn't have the means to do so.

As for colour grading, this was a concept I wasn't very aware of before so I found the lecture about this particularly interesting. I was a bit worried at the beginning of the tutorial on colour grading because it seemed quite complicated but the tools on Final Cut Pro X were very simple and easy to use. I found it difficult to decide what looked natural at first but after a while it became easier.





Saturday, 1 December 2012

Grammar of the Edit by Roy Thompson

When browsing in the library for some extra reading I came across a book called Grammar of the Edit by Roy Thompson. It's a fairly thin book but it's full of accessible and helpful knowledge about the fundamentals of editing. I found this book extremely beneficial as I'm still quite a novice when it comes to editing. This book sets down the essential terminology and processes necessitous to editing. 

A particular part of the book I found interesting is the section titled "The Six Elements of the Edit". This lists and explains the six aspects of editing that Thompson considers most important which are: motivation, information, shot composition, sound, camera angle and continuity. Within these aspects are standards and rules to be obeyed to ensure for flowing and understandable editing.

Motivation: This explains how there always needs to be a reason to cut, mix or fade shots. Thompson remarks that this "motivation" could be an action (no matter how small) or any sound (such as a telephone or a voice off screen). An illustration is used to show that even the smallest of smiles or facial movements can be enough motivation to cut, mix or fade. 

Information: Here Thompson comments that with each new shot should come new "visual information". For example, a medium shot of a man speaking should not be followed by a long shot of the same man from the same angle. This is because no new visual information is provided. For this to work, a shot of something completely different needs to be placed in between these shots. For example, a shot of a different person reacting to the man. Thompson also states that "It is the editors job to get as much visual information into the programme as he or she can, without patronising the audience."

Shot Composition: Thompson explains that even though creating good shot composition isn't the responsibility of the editor, it is the responsibility of the editor to select the best shot compositions provided to include in the edit.

Sound: It is described here how "sound is not only more immediate than visuals but also more abstract." and "you don't have to see what you hear". Sound can prepare audience for events to come within the film, it can heighten tension and create the right atmospheres, emotions and moods to match the visuals on screen. Thompson makes clear the importance of good sound within an edit and states that "lack of the appropriate sound can devalue an edit."

Camera Angles: Thompson explains here that the director will shoot the same sequence but from varying angles and that it's the editors decision which angles go in the final edit. A principle is described here that "each time you cut or mix from one shot to another, the camera should be on a different angle from the previous shot." Also that "the difference between the axis should never be greater than 180 degrees and usually less than 45 degrees when shooting the same subject." This makes for a smoother edit and the audience don't feel like they're being thrown around too much. It's easier on the eye. 

Continuity: Possibly one of the most importance aspects of editing to be aware of is continuity. Without continuity the edit will be a mismatch of unrelated and badly flowing shots.  This is broken down into four subcategories. Continuity of content, continuity of movement, continuity of position and continuity of sound.